# Notes from 11/30

Take-home exam will be provided on Dec 14th (Thu), and due at 23:59 on Dec 20th (Wed). No class on Dec 21st.

Here are the language extensions and module imports that I use in these notes.

{-# LANGUAGE OverloadedStrings #-}
module N20171130 where
import Data.ByteString (ByteString)
import Data.String
import Data.String.Conversions (cs)
import Data.Text (Text)
import qualified Data.ByteString as BS
import qualified Data.Map as M
import qualified Data.Text as T

For Data.String.Conversions to work, you probably need to run:

stack install string-conversions

outside of GHCi.

# String types

Built-in strings are just lists of chars. This is convenient because it allows us to use list functions like length, map, take/drop, but it’s a pretty inefficient representation. If you have a large piece of text, just imagine all the memory and pointers you’d need to represent it as a linked list of individual characters.

So there are libraries containing more efficient representations, such as ByteString and Text. Always import them qualified, as I did above, because they contain names that conflict with names in the standard Prelude (and with each other).

• ByteString holds arbitrary sequences of bytes. Each byte is an 8-bit number. This is what you want if you’re handling purely binary data.

• Text is intended for strings of text, where each element in the sequence is a character. Characters can actually be multi-byte, in an encoding such as UTF-8.

Haskell has an extension called OverloadedStrings that makes it easy to use the same string syntax (double quotes) for different string types:

s1 :: String
s1 = "HelloStr"
s2 :: Text
s2 = "HelloTxt"
s3 :: ByteString
s3 = "HelloBS"

We needed the {-# LANGUAGE OverloadedStrings #-} code at the top of this file to make that work. Also, when you’re trying to write such strings directly in GHCi, you need to turn on the extension there too:

ghci> :set -XOverloadedStrings

Even though the values s1, s2, and s3 are specified the same way they are different, incompatible types. For example, we need to use different functions to get their length:

ghci> length s1
8
ghci> T.length s2
8
ghci> BS.length s3
7

ghci> length s2
<interactive>:43:8-9: error:
• Couldn't match expected type ‘[a0]’ with actual type ‘Text’

ghci> T.length s3
<interactive>:44:10-11: error:
• Couldn't match expected type ‘Text’ with actual type ‘ByteString’

There are customized versions of most of the list/sequence functions within the Text and ByteString modules. Here is take, for example, and then append:

ghci> take 5 s1
"Hello"
ghci> T.take 5 s2
"Hello"
ghci> BS.take 5 s3
"Hello"

ghci> s1 ++ s1
"HelloStrHelloStr"
ghci> T.append s2 s2
"HelloTxtHelloTxt"
ghci> BS.append s3 s3
"HelloBSHelloBS"

We’re not allowed to append strings of mismatching types, although string literals (double quotes) can automatically work with any:

ghci> s1 ++ s2
<interactive>:64:7-8: error:
• Couldn't match expected type ‘[Char]’ with actual type ‘Text’

ghci> T.append s2 s3
<interactive>:65:13-14: error:
• Couldn't match expected type ‘Text’ with actual type ‘ByteString’

ghci> s1 ++ "OK"
"HelloStrOK"
ghci> T.append s2 "OK"
"HelloTxtOK"

Another nice trick is that all the string types implement the Monoid class, so if you import Data.Monoid you can use the <> (mappend) operator. But you still cannot mix and match types:

ghci> s1 <> s1
"HelloStrHelloStr"
ghci> s2 <> s2
"HelloTxtHelloTxt"
ghci> s3 <> s3
"HelloBSHelloBS"

ghci> s1 <> s2
<interactive>:64:7-8: error:
• Couldn't match type ‘Text’ with ‘[Char]’

ghci> s2 <> s3
<interactive>:65:13-14: error:
• Couldn't match expected type ‘Text’ with actual type ‘ByteString’

Aside: the story about Text and ByteString is even a little more complicated, because each of them have both lazy and strict implementations. I’m ignoring that here and using the default, but in some programs you might need to distinguish between:

import qualified Data.ByteString as BS
import qualified Data.ByteString.Lazy as LBS

## String conversions

So how do we convert between different string types? There are custom techniques for each kind of conversion, but I find them hard to remember. Generally, when going from list-of-characters to an efficient representation, it’s called pack (and the reverse is unpack):

ghci> T.unpack s2 :: String
"HelloTxt"
ghci> T.pack s1 :: Text
"HelloStr"

But I find it really convenient to use the string-conversions package, which contains the module Data.String.Conversions and a function cs (stands for convert string). It can convert pretty much any string type to any other, automatically. So then we can append different string types.

ghci> s1 ++ cs s2
"HelloStrHelloTxt" :: String
ghci> T.append (cs s1) s2
"HelloStrHelloTxt" :: Text

Here’s a peculiarity you’ll notice between Text and ByteString. Remember that Text is a packed representation of (potentially multi-byte) characters, but ByteString is an arbitrary sequence of bytes. So if we create a Text string containing non-ASCII characters:

nonASCII :: Text
nonASCII = "é¶ßλΓ"

Its length is sensible:

ghci> T.length nonASCII
5

But if we convert to a ByteString, it expands!

ghci> BS.length (cs nonASCII)
10
ghci> cs nonASCII :: BS.ByteString
"\195\169\194\182\195\159\206\187\206\147"

Those backslashed numbers indicate byte values (in base ten). So the character é, known to Unicode as LATIN SMALL LETTER E WITH ACUTE is encoded in UTF-8 as the two bytes 0xC3 0xA9. They’re specified in hexadecimal there, but they’re the same values that Haskell produced for the first character.

ghci> 0xc3
195
ghci> 0xa9
169

## User-defined string type

You can also use OverloadedStrings with your own types. Just import Data.String and hen declare your type as an instance of IsString. You need to provide the function fromString.

data Color = R | G | B deriving (Eq, Show)
instance IsString Color where
fromString "R" = R
fromString "r" = R
fromString "G" = G
fromString "g" = G
fromString "B" = B
fromString "b" = B
fromString _ = error "No such color"
ghci> R == "R"
True
ghci> G == "B"
False

Those expressions are not type errors, because the string literal can be converted automatically to any type that implements IsString. So they are converted to Color to match the left side of the equals.

# Rationals

Haskell also has overloaded numbers, and there are many different numeric types:

ghci> 1+2 :: Int
3
ghci> 1+2 :: Integer
3
ghci> 1+2 :: Float
3.0
ghci> 1+2 :: Double
3.0

Another numeric type we haven’t encountered yet is Rational. A rational number is a ratio of two integers. In Haskell the ratio is expressed with a percent sign:

ghci> 1+2 :: Rational
3 % 1

So $$1+2$$ expressed as a ratio is three-to-one, or $$\frac{3}{1}$$. The division operator (/) can produce either floats, doubles, or rationals:

ghci> 4/6 :: Float
0.6666667
ghci> 4/6 :: Double
0.6666666666666666
ghci> 4/6 :: Rational
2 % 3

Notice it simplified $$\frac46$$ into $$\frac23$$. The nice thing about rationals is you get an exact representation, which float and double are not. You of course can’t represent irrational numbers, such as $$\pi$$ or $$\sqrt{2}$$, but floats don’t represent them precisely either!

# List comprehensions

I may have covered this before, but it’s an extremely convenient notation for using nested loops and conditions to generate a list. Here’s an example:

ghci> [(c,i) | c <- "zob", i <- [3..6]]
[('z',3),('z',4),('z',5),('z',6),('o',3),('o',4),
('o',5),('o',6),('b',3),('b',4),('b',5),('b',6)]

ghci> [replicate i c | c <- "zob", i <- [3..6]]
["zzz","zzzz","zzzzz","zzzzzz",
"ooo","oooo","ooooo","oooooo",
"bbb","bbbb","bbbbb","bbbbbb"]

Here’s an example with a condition:

ghci> [x*y | x <- [2..4], y <- [5..7], even (x+y)]
[12,15,21,24]

The results represent [2*6, 3*5, 3*7, 4*6] because out of the nine pairs you can draw from the two x and y generators, only those four combinations have even sums.

We’ll represent discrete probability distributions as a list of each possibly value paired with its probability, as a rational number.

data Prob a = Prob { toList :: [(a, Rational)] }
deriving (Show)

So if there’s only one possible value, the probability is 1.

always :: a -> Prob a
always a = Prob [(a, 1)]

We can represent a coin flip as a probability of a Boolean value (True for heads, False for tails, let’s say).

coinFlip :: Prob Bool
coinFlip = Prob [(True, 1/2), (False, 1/2)]

Or here’s a more general technique, that works for selecting a value from any non-empty list, with equal probability.

oneOf :: [a] -> Prob a
oneOf as = Prob (map g as)
where g a = (a, 1 / toRational(length as))

So rolling a 6-sided die can be represented as:

diceRoll :: Prob Int
diceRoll = oneOf [1..6]

The sum of probabilities in a distribution should always be 1.

sumProb :: Prob a -> Rational
sumProb (Prob xs) = sum (map snd xs)
ghci> sumProb coinFlip
1 % 1
ghci> sumProb diceRoll
1 % 1
ghci> sumProb $always "FOO" 1 % 1 ghci> sumProb$ oneOf "My impressive character collection"
1 % 1

## Optimizing

That last example seems a little fishy though. Take a look at the result without the sumProb:

ghci> oneOf "My impressive character collection"
Prob {toList = [('M',1 % 34),('y',1 % 34),(' ',1 % 34),('i',1 % 34),
('m',1 % 34),('p',1 % 34),('r',1 % 34),('e',1 % 34),('s',1 % 34),
('s',1 % 34),('i',1 % 34),('v',1 % 34),('e',1 % 34),(' ',1 % 34),
('c',1 % 34),('h',1 % 34),('a',1 % 34),('r',1 % 34),('a',1 % 34),
('c',1 % 34),('t',1 % 34),('e',1 % 34),('r',1 % 34),(' ',1 % 34),
('c',1 % 34),('o',1 % 34),('l',1 % 34),('l',1 % 34),('e',1 % 34),
('c',1 % 34),('t',1 % 34),('i',1 % 34),('o',1 % 34),('n',1 % 34)]}

The list enumerates every single character, each with a $$\frac1{34}$$ chance, but the same character can appear multiple times. We’ll treat that as valid, but it’s much more efficient if we can eliminate duplicates. A good way to do that is a Map. (I imported Data.Map as M). But M.fromList isn’t good enough:

ghci> M.fromList (toList (oneOf "My impressive character collection"))
fromList [(' ',1 % 34),('M',1 % 34),('a',1 % 34),('c',1 % 34),
('e',1 % 34),('h',1 % 34),('i',1 % 34),('l',1 % 34),('m',1 % 34),
('n',1 % 34),('o',1 % 34),('p',1 % 34),('r',1 % 34),('s',1 % 34),
('t',1 % 34),('v',1 % 34),('y',1 % 34)]

ghci> sumProb (Prob (M.toList (M.fromList
(toList (oneOf "My impressive character collection")))))
1 % 2

Now each character only appears once, but the probabilities don’t add to one! When there are duplicate keys, M.fromList just uses the last one and discards the rest. Instead, let’s use M.fromListWith which allows us to specify what to do with the values of duplicate keys. We’ll add them.

optimize :: Ord a => Prob a -> Prob a
optimize (Prob xs) =
Prob (M.toList (M.fromListWith (+) xs))
ghci> optimize (oneOf "My impressive character collection")
Prob {toList = [(' ',3 % 34),('M',1 % 34),('a',1 % 17),('c',2 % 17),
('e',2 % 17),('h',1 % 34),('i',3 % 34),('l',1 % 17),('m',1 % 34),
('n',1 % 34),('o',1 % 17),('p',1 % 34),('r',3 % 34),('s',1 % 17),
('t',1 % 17),('v',1 % 34),('y',1 % 34)]}
ghci> sumProb (optimize (oneOf "My impressive character collection"))
1 % 1

## Functor

We want to be able to do calculations on probability distributions – transforming them, sequencing them, etc. The nicest way to do it is to implement the appropriate type-classes: Functor, Applicative, and Monad.

A functor f must support a function

fmap :: (a -> b) -> f a -> f b

In the case of the probability distribution, that’s

fmap :: (a -> b) -> Prob a -> Prob b

So that means we’re modifying the values, but preserving probabilities. Here’s the implementation:

instance Functor Prob where
fmap f (Prob xs) = Prob (map g xs)
where
g (a,p) = (f a, p) -- Apply f to value a, preserve probability p

We can use this, for example, to double the value of a dice roll:

ghci> fmap (*2) diceRoll
Prob {toList = [(2,1 % 6),(4,1 % 6),(6,1 % 6),(8,1 % 6),(10,1 % 6),(12,1 % 6)]}
ghci> (*2) <$> diceRoll Prob {toList = [(2,1 % 6),(4,1 % 6),(6,1 % 6),(8,1 % 6),(10,1 % 6),(12,1 % 6)]} (fmap can also be written as the infix operator <$>.) So we can get the values 2,4,6,8,10,12, but they’re all equally likely with 1-in-6 probability.

What if we integer-divide the dice roll?

ghci> (div 2) <$> diceRoll Prob {toList = [(0,1 % 6),(1,1 % 6),(1,1 % 6),(2,1 % 6),(2,1 % 6),(3,1 % 6)]} Now we end up with some duplicate values, so optimize it: ghci> optimize$ (div 2) <$> diceRoll Prob {toList = [(0,1 % 6),(1,1 % 3),(2,1 % 3),(3,1 % 6)]} The result is that we get $$1$$ or $$2$$ each with probability $$\frac13$$, or $$0$$ or $$3$$ each with probability $$\frac16$$. The sum is still $$1$$. As another example, we can ask whether the dice roll is even or odd. ghci> optimize$ even <$> diceRoll Prob {toList = [(False,1 % 2),(True,1 % 2)]} It ends up being the same distribution as a coin flip! ## Applicative We didn’t talk much about Applicative yet, but it’s like a weaker version of Monad. You can sequence computations, but they must be independent. The second computation in a sequence doesn’t know the result of the first. (But then both results can be merged together later.) An applicative requires a very simple function pure which is just the same thing as the return in Monad: pure :: Applicative m => a -> m a It ‘lifts’ a single value into the applicative/monadic container. So for us, that’s the same thing as always. The more interesting function is the operator <*> (sometimes pronounced “splat”, or just “apply”). Its type: (<*>) :: Applicative m => m (a -> b) -> m a -> m b So if you ignore the m containers, it takes a function a -> b and then an argument a, and returns b. So it’s really just applying a function! The only trick is that everything is done within the applicative/monadic container, m. Here’s our implementation for the probability distribution: instance Applicative Prob where pure = always Prob fs <*> Prob xs = Prob [(f x, p*q) |(f,p) <- fs, (x,q) <- xs] Basically, we have a probability distribution over functions (fs), and a probability distribution over values (xs). We use a list comprehension to select all pairs of functions and values. We apply them f x but also take into account their probabilities. The function f appears with probability p; the value x appears with probability q. So the result of f x has probability p*q. We almost always combine the splat with an fmap, like this: ghci> (,) <$> coinFlip <*> coinFlip
Prob {toList = [((True,True),1 % 4),((True,False),1 % 4),
((False,True),1 % 4),((False,False),1 % 4)]}

We flipped two coins, paired the results (,), and we have the probability of each result! Just add more splats (and commas) for more coins:

ghci> (,,) <$> coinFlip <*> coinFlip <*> coinFlip Prob {toList = [((True,True,True),1 % 8),((True,True,False),1 % 8), ((True,False,True),1 % 8),((True,False,False),1 % 8), ((False,True,True),1 % 8),((False,True,False),1 % 8), ((False,False,True),1 % 8),((False,False,False),1 % 8)]} Or instead of tupling the results, we can apply some other operation using the fmap. How about flip two coins, what’s the probability that both are heads? What about add the results of two dice? ghci> optimize$ (&&) <$> coinFlip <*> coinFlip Prob {toList = [(False,3 % 4),(True,1 % 4)]} ghci> optimize$ (+) <$> diceRoll <*> diceRoll Prob {toList = [(2,1 % 36),(3,1 % 18),(4,1 % 12),(5,1 % 9), (6,5 % 36),(7,1 % 6),(8,5 % 36),(9,1 % 9),(10,1 % 12), (11,1 % 18),(12,1 % 36)]} You can also pair up dice rolls with coin flips: ghci> (,) <$> diceRoll <*> coinFlip
Prob {toList = [((1,True),1 % 12),((1,False),1 % 12),((2,True),1 % 12),
((2,False),1 % 12),((3,True),1 % 12),((3,False),1 % 12),
((4,True),1 % 12),((4,False),1 % 12),((5,True),1 % 12),
((5,False),1 % 12),((6,True),1 % 12),((6,False),1 % 12)]}

Or generate lists. There’s a function in Control.Monad called replicateM:

replicateM :: Applicative m => Int -> m a -> m [a]

It runs the monadic operation the specified number of times, and returns a list of results. So how about the sum of 10 dice?

ghci> optimize $sum <$> replicateM 4 diceRoll
Prob {toList = [(4,1 % 1296),(5,1 % 324),(6,5 % 648),
(7,5 % 324),(8,35 % 1296),(9,7 % 162),(10,5 % 81),
(11,13 % 162),(12,125 % 1296),(13,35 % 324),(14,73 % 648),
(15,35 % 324),(16,125 % 1296),(17,13 % 162),(18,5 % 81),
(19,7 % 162),(20,35 % 1296),(21,5 % 324),(22,5 % 648),
(23,1 % 324),(24,1 % 1296)]}

The one thing we can’t do with applicative is let a subsequent action depend on the result of a previous action. For example, we can’t roll dice and then flip that many coins. To do that, we need the monad bind.

Reminder: monadic bind on probabilities should have type:

(>>=) :: Prob a -> (a -> Prob b) -> Prob b

Here’s my implementation, which relies on concatMap. That’s not surprising, because concatMap is the bind for the list monad.

instance Monad Prob where
Prob as >>= f =
Prob (concatMap each as)
where
each (a,p) = scale p (f a)
scale p (Prob bs) = map (\(b,q) -> (b, p*q)) bs

Now here’s the problem we wanted to solve: roll dice, then flip that many coins. And let’s say, count how many heads you get.

countHeads :: [Bool] -> Int
countHeads = length . filter id
diceThenCoins :: Prob [Bool]
diceThenCoins = optimize $do n <- diceRoll replicateM n coinFlip ghci> optimize$ countHeads <$> diceThenCoins Prob {toList = [(0,21 % 128),(1,5 % 16),(2,33 % 128),(3,1 % 6), (4,29 % 384),(5,1 % 48),(6,1 % 384)]} Or how often is every flip heads? ghci> optimize$ Prelude.all id <\$> diceThenCoins
Prob {toList = [(False,107 % 128),(True,21 % 128)]}

Fun!

main :: IO ()
main = return ()